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4/21/2009 3:30 PM
 
Kor 

Kor

 
New Post
7/10/2009 3:55 PM
 

The Dragon Citadel

The Dragon Citadel, much like the temples, teaches ideologies under an organized order. It was mostly overlooked during the Dark King's reign, partially due to their location deep in the mountains and several days north-west of Khorinis. It also went to great efforts to seclude itself from the rest of the world, only occasionally taking in travelers found traversing the mountains; most of those were escapees of Inarian rule.

The members of the Dragon Citadel state that they were once led by a great dragon named Tyas. According to their beliefs, Tyas gathered some of the wisest humans and personally instructed them according to three sets of responsibilities; those of the master, warrior, and student. While the lessons were different for each of the designations, one basic principle tied them together; fully develop the human capacity. This involved teaching them what is historically known as dragon magic. While many of those from the citadel may argue otherwise, modern use of "dragon magic" harnesses the same power that mages utilize. Whether that was different during Tyas' time is unknown.

The details of the citadel's conditions before the Dark King's rule are largely speculation. Most members of the order will profess that there were once great warriors and masters of dragon magic leading them. According to belief within the citadel, the masters were known to be the wisest members of the human race, supposedly possessing incredible magic that allowed them to constantly enrich their knowledge. The warriors were known to be fierce and nearly unbeatable in combat.

Whatever the Dragon Citadel may have been, it's no longer anything as grand or glamorous. For an unclear reason that most believe to have been a brutal battle that occurred several decades before the current generation, the citadel lost most of what it professed to have once possessed. The masters, although still possessing magic, have grown ignorant and unaware of the world outside of the citadel. The libraries of the citadel, said to have once been filled with books on nearly every topic, are now mostly bare and lacking. The warriors, still exercising some of the basic techniques taught by their ancestors, are considerably less capable in combat than their alleged history suggests.

Historically, those of the citadel were known to be a self-ruling people. More recently, the citadel became a district surrounded by a mountain town called Highwind. This town was built by a somewhat powerful mercenary company called Early Light, and the citadel now operates under its rule.

The Master

There were few masters in the beginning. They weren't necessarily skilled in fighting but were more commonly sages of dragon magic and scholars of the sanctuary. They used their powers to explore human potential and filled the libraries with books meant to unlock the body and mind's greatest secrets. They were the keepers of knowledge and the guides for the warriors and students. Unfortunately, whatever it was that emptied the citadel's libraries also appeared to greatly limit the masters' experience with magic. Common magic colleges for a master might have included communication and empathy, healing, knowledge, meta, and mind control.

Modern masters are divided into three tiers from lowest to greatest: the teacher, advocate, and grandmaster. All three of the tiers are extensively involved in research of various topics.

  • Teacher: A teacher is expected to tutor the warriors and students on the philosophies of the citadel, as well as provide instruction for other academic areas. They also act as attendants for the advocates in their research. Teachers make up the large majority of the masters in the citadel. Ideally, there are enough teachers to have one for every ten warriors or students.
  • Advocate: Advocates are, for all intents and purposes, scientists. They are former teachers that proved to have the capacity to lead their own research. Modern advocates are charged with the responsibility of rediscovering the lost knowledge the citadel supposedly possessed many generations prior. They’re also expected to help the teachers to progress and learn. This is primarily done by having the teachers help them in their research. Occasionally, they may even instruct students and warriors.
  • Grandmaster: Grandmasters are the ultimate authorities of the citadel. Using their position, they act as the administrators and are rarely involved with any formal teaching of students and warriors. Instead, their teaching usually comes in the forms of short proverbs and extensive books. They’re also involved in research that most frequently regards supernatural concepts.

Advancement: From time to time, the grandmasters will spontaneously approach a teacher and discuss his/her progress. If the grandmaster believes the teacher has obtained sufficient experience and wisdom, the teacher will be officially advanced to the station of advocate. Progression from advocate to grandmaster, however, is a rare privilege that few even hope to experience. Such an event only occurs when all of the existing grandmasters unanimously decide that it’s necessary; in such a case, an advocate is usually only promoted in order to replace a predecessor.

The Warrior

The warriors were the chosen specimens for conducting the masters' research. They were bred, raised, and built into perfect warriors. They, like the masters, possessed dragon magic. This magic was used to allow them replicate the strength of a dragon in combat. Using these powers, they were the protectors of the citadel. Common magic colleges used by the warriors might have been animal, body control, healing, movement, and protection and warning. Elemental spells might have also been common.

Modern warriors typically aren't very good magic-users. Most of the practical knowledge of combat magic didn't seem to make it into the current generations. Instead, warriors tend to practice mundane, yet vigorous, techniques that leave them highly capable in melee combat. Regardless, there are still plenty of warriors, especially since the world became a high mana zone, that practice a few spells able to be incorporated into their combat style.

All warriors are expected to live their lives by specific tenants. These tenants can be found on page 53 of GURPS 4th Edition Martial Arts under the disadvantage Code of Honor (Xia). In Inaria, the disadvantage is known as Code of Honor (Dragon Citadel) for -10 points. It reads as follows:

"You must be skilled at arms. You must keep your word, honor your pledges, be humble, and uphold justice for those in need. You must be brave and not spare yourself harm to help others. You must be willing to use force but also to show restraint when force isn’t needed. You must respect and honor your teacher."

Similar to the masters, warriors are divided into tiers based on their achievements and combat abilities. From least to greatest, the tiers are whelp, drake, drake superior, drake captain, and grand drake.

  • Whelp: Whelps are unproven apprentice warriors. They’ve demonstrated enough talent to have acquired the title of warrior, but haven’t the experience to be considered a veteran. That comes with time and official recognition. Most warriors maintain the designation of whelp for about a year after becoming a warrior. During this stage, warriors are taught to fight unarmed and with a staff. They rarely don armor heavier than cloth or light leather.
  • Drake: Drakes are effectively trained soldiers. Their primary responsibilities are to protect the sanctuary and provide their combat abilities as needed. Drakes continue to train in unarmed combat but typically pick up at least one weapon specialization. Common choices include axes, clubs, maces, spears, staves, and a variety of swords. Leather armor is common for warriors of this type, although the actual choice of protection largely depends on the combat style of the warrior.
  • Drake Superior: The drake superior is an elite soldier and acts as an attendant to the higher tier warriors. They might be comparable to a sergeant or, in some cases, a lieutenant. Like the drake, selection of weapons and armor have become a matter of preference.
  • Drake Captain: A drake captain is exactly as the name suggests; a warrior with leadership responsiblities. They're expected to train, discipline, and command the lower tier warriors. Typically, a single drake captain is assigned to command twenty to fifty warriors. Drake captains tend to have high quality weapons and armor tailored to their styles.
  • Grand Drake: Grand drakes are the generals that oversee the administration of all of the warriors. They report directly to the grandmasters. Grand drakes often bear the best weapons and armor the sanctuary has to offer, so long as it suits their styles.

Advancement: Promotion through the warrior ranks is technically the responsibility of the grandmasters. However, the grand drakes are usually delegated this task. Procedures are determined on a case-by-case basis. Of course, most warriors that truly dedicate themselves to their work can become at least a drake superior before they die. The title of drake captain is reserved for truly talented leaders and advancement to grand drake is almost unheard of.

The Student

The title of student is given to every member of the sanctuary that is neither a master nor a warrior. They can be pupils training to become masters, apprentices trying to acquire the privilege of becoming warriors, servants that attend to the needs of the citadel, and pretty much anything else not mentioned. Although they don't have any formal ranking within their group, many of them are known as carpenters, gardeners, janitors, or whatever. Some are even known as guards (not warriors). Visitors, however, are not students. Being a student can be compared to citizenship in a nation. They make up the majority of the population of the citadel.

Advancement: Students trying to become a warrior or master must have the favor of a grandmaster. However this occurs is up to the student. Most former students obtained their favor by gaining the support of existing warriors or lesser masters.

The Path of Tyas (9 points)

Legends suggest that there's an ancient combat style that Tyas personally taught to his greatest warriors. Use of this style allows a warrior to emulate a dragon in combat. Experienced stylists are able to breathe scorching flames, strike with the might of a dragon, and leap incredible distances, almost as if flying. These warriors are known to be followers of the Path of Tyas.

Those following this style are trained in both unarmed combat and in the use of the spear. Unarmed combat is important because it represents the core of their training. The spear is meant to augment their existing combat ability and represents the tail of a dragon.

Although sometimes costly in movement, these warriors often don heavy armor in order to represent the hard scales of a dragon. Stylists also tend to be proficient with switching between spear and staff grips. This allows them to provide a solid defense and deadly offense. Acrobatic maneuvers, in or out of armor, are stressed as well.

Because the warriors are trying to emulate the dragon, most of their attacks are meant to be powerful and deadly. Committed Attack, called shots to vital locations, powerful leaps, and other special techniques are often incorporated. Finally, in order to make these attacks count, warriors tend to make good use of feints and Deceptive Attack; especially when using costly techniques such as Power Blow. Counterattack and Push are also commonly used in order to help catch the opponent unready. Ideally, a stylist works towards a single powerful attack meant to end the melee.

The greatest abilities in the Path of Tyas are inherently magical. However, actual magical aptitude is not required. Instead, a warrior is expected to endure intense training that focuses on utilizing the magic contained in the environment. For this reason, Trained by a Master is required to learn the style. Furthermore, all abilities in the style that specify the use of chi, instead utilize magic. Below are the specifics for the style, largely inspired from Dragon-Man Kung Fu on page 208 of GURPS 4th Edition Martial Arts.

Ultimately, the Path of Tyas is meant to produce a fine-tuned melee warrior. These warriors are meant to be the perfect examples of the maximum potential of human fighting ability.

 
New Post
7/10/2009 4:07 PM
 

Kor

Prelude

I'm Kor. I'm a warrior of the Dragon Citadel, a sanctuary for my order. I was born to Myra, my mother, and Turik, one of the most respected grand drakes the citadel has had since the time of Tyas. I'm their only child.

My father wasn't just a grand drake because he fought well. He was honorable, experienced, and the citadel's champion of the Path of Tyas. There weren't a lot of followers of the Path of Tyas when I was born. Most of the masters felt the style was ineffective and obsolete. They believed that its demands on the warrior were too high and that it was too difficult to learn. Fortunately, my father, as the greatest living practitioner of the style, represented it well. As a result, he had high expectations of me, and that included mastery of the style.

As soon as I could walk and tighten my fist, I was directed to the courtyard to drill with the other children training to become warriors. We were all technically students in the sanctuary but managed to be mostly overlooked in that regard. We were still required to perform the occasional menial duties of a student, but overall we were treated more like warrior whelps. Life was better that way.

As I aged and became more capable of fighting, I was permitted to participate in competitions with the other would-be warriors in my general age group. I wasn't the strongest or most talented competitor, but I had excellent endurance, a result of strenuous personal training from my father. I found that I could outlast just about anyone in both delivering my attacks and receiving them. I also found that I was an extremely fast runner. I don't think I've ever met anyone faster than me.

It was fighting in those competitions where I began to learn about a significant rivalry between my father and another grand drake, Sek. He was the reason that so many masters looked down upon my father's style. At one point, he was a follower of the Path of Tyas. After deciding that it required too much for too little, he decided to forgo that training and focus elsewhere. In the process, likely to protect his ego, he successfully manipulated the majority of the masters into believing that the style is inferior to others. That, of course, almost completely destroyed any future training in it. Only a select few resolute warriors were permitted to continue in its ways.

Sek had a son, Riz, that was two years my senior. Largely because of the rivalry between our fathers, we also had a personal vendetta. Unfortunately for me, a two year age difference made him a lot bigger than me; he had a naturally larger frame, too. When we competed, I found his heavy-handed strikes very difficult to withstand. I think that's part of why my father trained me so hard in being able to take punishment. He, like Sek, had an ego.

My mother was a refugee that managed to escape the rule of the Dark King. She became a teacher within the sanctuary, but lacked the ambition to ever become anything more. She also believed the citadel would inevitably become a part of the rest of the world, so she added to my studies by teaching me about Inaria and many of the other cities that lined the coast. She schooled me on the Dark King, Dark Caste, and government of Inaria. She taught me about the different forms of slavery; forms like physical bondage, magical control, and subjection through fear. When I was younger, I sometimes wondered if I was my father's slave because I was so afraid him when he got angry.

My mother wanted more for me than the simple life of a warrior. Even as a child, I could always see that she greatly hoped conditions would change. She was no longer subject to the rule of the Dark King, but it was clear to me that she felt like a slave. She was only a member of the citadel because she had nowhere else to go. Raising me only made the situation more difficult for her. In her mind I, too, was a slave. Of course, it wasn't because of my father that she felt that way. It was because of what my future appeared to hold for me; very little.

The End of the Dark King

I was six-years-old when our wisest grand master, Harui, announced the death of the Dark King. He had a vision of his death, far, far away in the north. I distinctly remember the look in my mother's eyes at that moment. They were filled with wonder and hope, yet tainted with disbelief. She didn't respect the masters as much as the native residents of the sanctuary and, therefore, found it difficult to trust them. I can't say I blame her, either. Many of the masters were just blindly following traditions. Harui, however, was one of the exceptions. He was one of the few that didn't fall for Sek's deception, and he was the one that approved my learning the Path of Tyas when I would be ready.

That same day, a large meeting was arranged. Everyone was invited. Harui and the other leaders discussed his vision and debated over what the citadel should do. Several residents wanted to continue on as if nothing happened. Others wanted to make contact with the nearby lands. And then there were others that were so confused that they didn't know what to do. After hours of ceaseless debate, a decision was finally made to send a group of warriors to carefully investigate the condition of the nearby cities. My father was the leader of the investigation. He was dispatched the very next day.

Several long weeks passed. They were incredibly miserable for my mother. She tried hard to contain herself but it was obvious to me that she worried that Harui was wrong, and that my father had been sent to his death. I also heard her speaking to other former outsiders about how the expedition might invite an investigation from the Dark King, potentially ending the existence of the small sanctuary.

Finally, after about a month, my father returned with all of his warriors. He reported to the masters that Harui was correct; the Dark King had died.

A new life began for all of us at the citadel. The next couple of years were filled with exciting changes. First we established contact with a mining town, Sarlien. Then we constructed a reasonable route to connect our two lands. Next we began to trade with the town and eventually with the rest of the world. These events, of course, brought us more and more visitors and even some new residents. The death of the Dark King appeared to be the beginning of a bright future.

Not long after our new way of life had been set into motion, we started getting messages from Sarlien that their land was having bandit trouble. Knowing that we had warriors to protect the citadel, they asked if we'd be willing to use them to help keep the bandits under control. We complied with their request and deployed groups of warriors to fight what would be for many of them, their first real battles. Fortunately, most of the bandits weren't very formidable enemies.

Years passed and we became more accustomed to the new way of life. Meanwhile, banditry became more and more severe. We began to lose the lives of our warriors more frequently, and we found it continually more difficult to protect the lands between the citadel and Sarlien. As this was developing, my father spent less and less time at home. He was almost always gone leading skirmishes against the bandits.

Determined to help the warriors eliminate the bandits, I began to push myself more vigorously in my training. With their growing threat, my responsibility as a warrior now seemed meaningful. It wasn't just a tradition anymore. There was an actual need. In addition, I was officially made a warrior whelp, and I began the special training to become a follower of the Path of Tyas. I was the youngest recorded case of a warrior beginning to train in the path.

My mother admired my determination to help the citadel and my father in destroying the bandits. She was happy to see that the Dark King had fallen, and that we were now free to interact with the world. But to her, it still wasn't enough. A life fighting off bandits? That's not what she wanted for me. She wanted me to see that there's more to the picture; not just what exists between the citadel and Sarlien. She taught me that, even though my father was needed to keep the bandits from destroying the citadel, perhaps more could be done. Perhaps I could make a difference that ultmately prevents the bandits from having any power over our lives. Or perhaps I could be a part of something even greater than that.

The Price of Victory

My mother taught me many important things while I was growing up. Most specifically, she taught me that there's more to the world than what I've experienced. She taught me that I can allow the world to be my master, or I can make myself my own master. My father also taught me some important lessons. He taught me how to fight as a warrior of the Dragon Citadel. He taught me to use my hands as lethal weapons, how to handle a spear, and how to calm and maintain my state of mind. He taught me the ancient secrets of our people. But the greatest lesson he taught, he did through his death.

One of the bandit groups, known as the Tax Collectors, had managed to erect a reasonable fortification not far from the citadel. They used it to greatly weaken our influence on the roads and, ultimately, prevent us from protecting trade with Sarlien. To remedy the situation, the masters asked my father to organize an attack to take the fortification.

The bandit fort had numbers that far outnumbered our own. Furthermore, Its defenses were greater than my people were accustomed to facing. We didn't have catapults or anything of the sort. The mission was suicide but it had to be done. My father, loyally and courageously, led the warriors of the citadel into a great battle. In the end, his forces manage to completely wipe out the bandits. Unfortunately, he and many others were killed in the conflict.

The event struck my mother very hard. It was difficult for me, as well. However, his sacrifice was an example of the importance of fighting for what one believes is right. He faced all odds and, in exchange for his life, gave his people hope for a better future.

The results of my father's last battle left the sanctuary with a deep wound. The bandits were dead and their fort was now ours, but our warriors were few and far between. They had also lost one of their greatest warrior leaders, Turik. They simply weren't capable of protecting the roads anymore.

Sek had also been involved in fighting off the bandits since we began trading with the outside world. In his efforts, he had come across a mercenary company employed by Sarlien known as Early Light. Sek suggested to the masters that we employ them for the next few years while he and the other leaders train the next generation of warriors. Although not pleased with the prospect, the masters agreed and sent Sek to make it happen.

Early Light agreed to our proposal with the understanding that we temporarily turn over the fort we had taken from the Tax Collectors and provide them food regularly. Giving them the fort would improve their anti-bandit operations in the area and allow them to provide us protection.

During the first several months, Early Light was fairly respectful of the citadel and our ways. As time went on, however, we began to find more and more of their men arriving and stationing themselves at the citadel. While the masters didn't like the prospect, Early Light insisted that it was only a temporary solution while they expanded the fort. Of course, that was only an excuse. With time, Early Light became the new rulers of the citadel.

Our masters, publicly, still appeared to be in control and were mostly allowed to perform their duties as they did before Early Light arrived, but it was clear there wasn't anything they could do to stop what was happening. Early Light began to build small communities and defenses around the area of the citadel. They were even permitted to plant some strange trees in some parts of the citadel and its surrounding area.

I was permitted to continue my training as I saw fit. All of the warriors were. However, many of the remaining warriors were often encouraged by Early Light to join as its soldiers. Many of them accepted the offer. I don't blame them for joining, either. Early Light was very tactful in their propositions. They explained that they were all just mercenaries. Joining the company didn't mean that they were leaving the citadel. Rather, it allowed them to perform their duties as warriors. Had I not noticed that they were just sending our warriors away to make their takeover easier, I might have fallen for it, too.

Time continued to pass, and the Dragon Citadel became little more than a district of a new town Early Light called Highwind.

The Road to Disaster

Sek eventually joined the ranks of Early Light. It caused quite a bit of commotion initially, but he managed to smooth it over extremely well. That man is quite the talker. Unfortunately, I don't think I've ever seen him use that talent to actually help the citadel. His joining the mercenary company opened up the floodgates and resulted in a large following of recruits from the citadel.

Up until that point, Riz and I had been enemy rivals. However, he found his father's act a bit distasteful and began to open up. Furthermore, with his father gone working for Early Light and uncertain of whom he could trust, Riz decided to come to me. I was resistant at first, but with time we managed to become friends. He even began training as a follower of the Path of Tyas. Not publicly, of course. His father never would have allowed it.

Aside from me, and now Riz, there was only one other living follower of the Path of Tyas left. His name was Parek. He and I were the only ones that knew about Riz's training. Parek had to know. He was my instructor. He was more than twice my age, still just a drake, and not a very good fighter, but he was the only one left that knew the style well enough to actually teach it.

I was mocked quite a bit publicly by our warriors that had joined Early Light. Parek was known to be mediocre at best. The fact that I looked to him for direction was a joke and they weren't about to let it go unnoticed. That, of course, made me want to prove what the style is capable of. I got in a lot of fights and lost most of them... at first. As time went on, I found that I actually began to win. Not a lot, but I did start winning. My age and size made it difficult for me to stand against full-grown warriors.

Riz saw my efforts to preserve the honor of the style. It was torture for him to see me getting beaten around so much. Eventually, he gave in and began openly supporting the style. He actually wasn't as good in the style as I was, but his extra size made a big difference. Plus, most warriors didn't really know what the style entailed. They didn't know which techniques belonged to it and which didn't. That allowed him the freedom to improvise.

Although Riz's action helped me, it did not bode well for him and his relationship with his father. When Sek found out, he was furious. He gave Riz a real beating for betraying him and then disowned him as his son.

Riz was extremely upset with his father. Somehow, he wanted to get back at him. He went on and on about how he was going to become a real powerful warrior and get his revenge. Then, when he finally calmed down, he decided that he was going to master the Path of Tyas, and use it to defeat Sek. He did.

Riz and I spent the next years training vigorously in the style. Then, when he felt he was ready, he attacked. Armed with a spear, Riz leapt from one of the buildings and skewered his unsuspecting father. Sek immediately fell unconscious and Riz was subdued by some nearby Early Light soldiers. Sek didn't die.

Early Light responded very distastefully to the attempt on Sek's life. They completely overlooked Sek and Riz's history together, ignoring the fact that they were once family, and that Sek had publicly beaten Riz. They treated the situation as a cold-blooded murder attempt. More importantly, they didn't just punish Riz. They used it as an excuse to punish the entire citadel.

Riz was thrown into prison and Early Light demanded that all of the citadel warriors not in their service give up their weapons temporarily. Temporarily? By this point, we all knew better. We knew it was another ploy to further subject us to their will. Unanimously, we refused.

Early Light was ready for our response. In fact, that's exactly what they expected... and wanted. It was a massacre. Those of us that managed to survive the battle were thrown into prison with Riz. As for the masters and students of the citadel, they became a subjugated lower class. None of them could even leave the citadel without an "escort."

I attempted to use some of the techniques I had learned to break out of the prison. By this point, I had learned to produce scorching flames from my breath, and magnify my strength considerably for a single leap. Unfortunately, those techniques didn't seem to work in the prison. No form of magic did. The plants that Early Light had brought with them inhibit magic, and they were planted all around the prison cells.

Escape

We were slaves. Everything my mother feared about the Dark King had now been thrust upon us. Early Light pretended to allow us our freedoms, but in the name of security and protection, we had lost everything.

Fortunately, not everything was over for us yet. Harui and some of the other masters did something I never knew they could even do. Apparently, neither did Early Light. They used their magic to reign death and destruction over the citadel and the surrounding town. I was in the prison for most of the display, so I missed the majority of it. Even so, I could see large fiery explosions and great beasts of earth, ice, fire, and lightning moving about.

The prison was mostly unscathed, and I could see many of the plants visibly growing as the battle continued. Then I heard some fighting in the corridors leading to my cell. I looked down the hall and saw Early Light soldiers fighting other Early Light soldiers. I recognized some of them. They were former warriors of the citadel, and they had come to help us.

It wasn't long before my cell was opened and I was able to join in battle. Early Light seemed unprepared, and the battle seemed to be going very well for us. We had elementals fighting along our side that the masters had somehow summoned. They made a massive difference in the battle, but we noticed they were weakend when they passed near the anti-magic plants. I went through great efforts to cut and burn any of them I could find. In the end, we took back our citadel.

The elementals eventually vanished, and we began to realize that our victory was short-lived. As the battle had been going, Early Light had been organizing an army from reinforcements and refugees not far from the citadel. While we were worried about retaking the place, they were worried about reorganizing their forces.

Without the help of the elementals and no more magic from the exhausted masters, we were massively outnumbered and outmatched. I fell unconscious in the battle that followed.

Some time later and to my complete surprise, I woke up being carried on Riz's shoulders. We were far away from where the battle had occurred. Riz wasn't well from his treatment in prison, and I was severly injured. I asked him what the outcome of the battle was. He said that the battle was going extremely poorly for our people, so the masters ordered a retreat. He wasn't sure who got away and who didn't.

Journey to Cauldron

Riz and I were on our own now. As far as we know, the citadel was overcome by Early Light and our people are all but extinct. We now needed to try to make our lives in the world. Unfortunately, we had no goals or real understanding of life outside of the citadel. Seeing no better choices, we headed to Sarlien.

Aside from the effects of my injuries and Riz's ill physical condition, we managed to make it to Sarlien with little difficulty. We spent the next couple of days there recuperating. We also searched for any signs of our people that we could find. Unfortunately, it didn't appear any news about the citadel or survivors had made it this far.

Early Light didn't have the presence we expected in Sarlien. In fact, from talking to the people, almost of their soldiers left to join the ranks at the citadel some time ago. They also said that there haven't been many bandits in the area since our people pushed the Tax Collectors out. If that's true, we never needed the help of Early Light in the first place. We were fooled from the very beginning. It's strange, though; I remembered hearing stories of battles from our warriors that joined Early Light. If bandits have been scarce around Sarlien lately, just who were they fighting?

Riz and I discussed our options at this point. We decided that staying in Sarlien would be unwise. Surely, Early Light would be sending soldiers to find any survivors from the battle. We certainly couldn't stop them if they ever found us. In addition, we weren't about to move on and leave our past behind us. We were determined to do something.

We finally concluded that we would need to establish ourselves somewhere else and then return once we had the power to make a difference. Did this mean raising an army? Did it mean we needed to further develop our techniques? Did it mean something else? Maybe a little bit of all three, but I suppose the best answer was that we were looking for an opportunity. We decided the best place to start would be in Cauldron, a large city north of Khorinis, the origin of Early Light. We chose Cauldron because people in Sarlien say it's somewhat at odds with Khorinis and that it's a haven for magic.

My mother had somewhat educated me on the rest of the world but, nonetheless, I was ill prepared for becoming a part of the culture. I'd never had to worry about money, food, or a place to stay. However, we quickly learned that just to get to Cauldron, all three were serious problems. Fortunately, we were able to become employed as guards by several caravans and eventually arrive to the city. It took extra time, but we made sure to select caravans that wouldn't pass through Khorinis.

Cauldron

Riz and I were completely amazed with Cauldron. The use of magic here is unbelievable. Upon arriving and seeing the wonders, I immediately felt small and insignificant. The Path of Tyas had always been the supreme solution in my mind. I quickly learned that there were many incredible wonders yet to be discovered. Cauldron seemed to be the right place to go. Unfortunately, there were also some drawbacks.

Shortly after arriving to the city, Riz became incredibly curious of the Red Temple. It represented beauty, art, and other things we saw at the citadel. However, it also represented a side of pleasure that we had never before experienced. Some of those things seemed to contradict the principles of the citadel. I think that's why Riz was attracted to them.

Riz wasn't the same after visiting that place. It was a gradual change, but I could see the difference. It was almost as if he was a different person. No, I suppose he still possessed several of his traits. He was as fun, open, overconfident, and arrogant as he ever was, but he was also something else. Sometimes he did things that I could never see him doing. At first they were little things like keeping secrets--something I didn't even know he was capable of--and sneaking around. Later, I learned that he was involved in minor thefts. Eventually, he became a low-life hired thug. That was the last I saw of him. I don't know what that place did to him, but I do know that it destroyed my friend.

I employed my services lawfully in whatever ways I could. It was extremely difficult. I was still so young, and most people didn't seem to believe I was capable of guarding or anything of that sort. I also found that many of my abilities were second rate to the magic that existed in the city. I was extremely tempted to follow in Riz's footsteps and become a ruffian. That kind of life presented immediate fruits for work and the potential patrons didn't seem to discriminate so much against younger hires. Nonetheless, I maintained my integrity and chose to live in poverty on the streets. As anyone knowing Cauldron might expect, I spent a lot of time in the Waterfront District.

Important Living NPCs

Coyn Derin

An opportunistic, mastermind criminal that specializes in mind magic. He has a respectable amount of power in Cauldron's underground politics and is always looking for ways to strengthen his influence.

Edwiq Rushing

Edwiq is the leader of Early Light. He's a former member of the Black Watch that, following the death of the Dark King, decided to form a company in order help weaken Inarian rule. Edwiq is tall, strong, and favors the bastard sword and shield. He also knows a couple of spells only useable in high mana areas.

Gunderson Law

The captain and leader of the Tax Collectors. Gunderson and many of the other members of the Tax Collectors were soldiers in the army when the Dark King was killed. Following his fall, he decided to make a career out of banditry. Of course, if he were asked, he would say that he's still loyal to Inaria and that his company represents its influence in the north. Gunderson prefers the use of the shortsword and bow.

Harui

Regarded as the wisest member of the Dragon Citadel, Harui is one of three surviving grandmasters and was last seen by Kor just before the final battle with Early Light. He possesses magical abilities based primarily on obtaining knowledge. He rarely engages in long conversations but is known for constantly sharing short messages of inspiration and wisdom; kind of like the messages found in fortune cookies.

Meryl

Meryl is one of three surviving grandmasters, according to Kor's knowledge, of the Dragon Citadel. She is known for her patience and great insight. However, she's also known for being too passive and, therefore, doesn't hold as much respect as Harui. Meryl was possibly the most combat-effective of all of the masters, having incredible talent with all of the elements. As a result, she was attributed most of the credit for summoning the elementals and destruction in the final battle with Early Light.

Mick Cornwell

A very down to earth man and the mayor of Sarlien. During the Dark King's reign, Mick was just another miner respected by his friends and family. After the Dark King's death, he was nominated to become the mayor of the now independent and free city. He still participates in mining.

Myra

Kor's mother, Myra, was a teacher for the Dragon Citadel. She was given that position because she's well-educated and interested in teaching about the world. Unfortunately, she's also somewhat close minded, so she was never permitted to advance beyond that rank. She's outspoken about her beliefs and advice. Kor las saw here with Harui just before the final battle with Early Light.

Parek

According to Kor's knowledge, Parek was the oldest living practitioner of the Path of Tyas up until the final battle with Early Light. Kor doesn't know if he survived the battle, but believes that he probably fell. Although Parek knew the concepts of the techniques for the Path of Tyas and could perform them, he wasn't a very good fighter. Regardless, he was a good enough instructor.

Pern Rushing

Pern was a former Dark Caste present at the battle where the Dark King died. When the king died, he fled from the scene, declared himself free, and joined his older brother's company, Early Light, as its first captain. He's a decent mage and extremely charismatic. Although his brother Edwiq is the visible leader of the company, Pern is its true voice.

Riz

Riz is a former warrior of the citadel that's fairly full of himself. As a child, he was his father's tool for getting revenge on Kor's family. Later in life, he decided that Sek was dishonorable and became Kor's best friend. He's extremely curious and isn't much for keeping rules when they're inconvenient. Regardless, he still has a sense of honor and justice.

Riz was magically enslaved by Coyn shortly after arriving in Cauldron. Coyn assumed control of Riz in the Red Temple after Riz fell under the influence of some drugs he obtained.

Sek

Sek is a former grand drake of the Dragon Citadel. He was an enemy to Kor's father, Turik, and many of his decisions led to the loss of the citadel to Early Light. During the process, he was honored and respected. In the end, he became known as a traitor to his people.

Sek's son, Riz, nearly killed him shortly before the citadel rebelled against Early Light, but he managed to recover from the experience. Last Kor knew, Sek was moving up in the ranks in the mercenary company. Kor didn't see him in the final battle between the company and the citadel.

Tauklin

Tauklin is one of three surviving grandmasters, according to Kor's knowledge, of the Dragon Citadel. She prides herself in being very wise but, in actuality, she's very easily influenced. She's intelligent and a brilliant researcher, but has always managed to be a puppet for others like Sek. By the final battle with Early Light, she finally admitted that Sek was a traitor and that she was wrong for trusting him.

Walter Maquelivi

Walter is a small-time merchant and businessman in Cauldron. He's very ambitious and has lots of ideas, but he can't carry them out very well. Still, he manages to make enough money to provide for himself and his family.

After a short time in Cauldron, Kor began taking on several short-term contracts for Walter as his hired guard. The work proved to be mutually beneficial for the two. Kor couldn't ask for standard pay because of his young age, and Walter couldn't pay the normal wage because of his financial difficulties. Still, he needed a guard for several of his jobs, and Kor was more than willing to fill the role.

On numerous occasions, Kor has been forced to fight in conflicts as he was working for Walter. Both the fact that Walter was known to be an easy target and Kor's wasn't very old made him a common choice for crime. Kor managed to fight off the thieves in every case and has, therefore, improved their reputations.

Organizations

Early Light

A company of mercenaries that originated in Khorinis after the death of the Dark King. It was originally formed as a small military unit by Edwiq Rushing, in order to harass the Inarian soldiers returning south from the war. It's name represents that the darkness from the dead king is now over, and that there are now signs of light.

Eventually, Early Light became a mercenary group hired to fight off bandits. Its headquarters are now located in Highwind with the original residents--members of the Dragon Citadel--under its control.

Tax Collectors

The Tax Collectors are a large, organized group of bandits led by Gunderson Law and proclaim themselves as Inarian "law" north of Khorinis. They had built a fort near the Dragon Citadel, but it was later taken in a massive struggle with its warriors. Even so, this group still has some influence on the highways north of Khorinis.

Places

Highwind

A town built around the Dragon Citadel. The town acts as the base of Early Light's operations and under the administration of Edwiq Rushing's first captain and younger brother, Pern Rushing.

Sarlien

The nearest town of noticeable size to Highwind. Even so, it's not very big. Sarlien considers itself free and has an appointed mayor, Mick Cornwell. It's economy is founded on mining.

 
New Post
8/22/2009 5:55 PM
 

August 21st, 2009

DAY

Walter recommended me for a job with a new employer named Terran. Apparently, Terran was looking for some inexpensive hired guards and, knowing Walter's financial difficulties, asked him who he used. I was a little disappointed to learn that I was primarily chosen for my small fee, but I was happy to have an employer come to me for legitimate work.

Terran wanted another hire and me to look after his daughter while she made some deliveries. She didn't know that we'd be protecting her, so the job required us to follow at a safe distance.

Neo—the other guard—and I talked a little about our ambitions and lives as we followed the girl. I had seen him quite frequently in passing at the Rusted Gate—where we're both tenants—but never actually conversed with him. He seems like a decent enough man. Unlike many people in the Waterfront, he appears to have integrity and is more honest. He also possesses some incredible anti-magic abilities. Supposedly, magic doesn't work on him and, with enough concentration, he's even able to suppress it in others.

Eventually, our conversation was cut short when Terran's daughter was attacked by three orcs. Orcs, although ugly, are muscular creatures that tend to fight fairly well. Eager to prove myself to another mercenary—who usually takes on higher paying jobs—I rushed forward and released a large burst of flame from my mouth. I'm very pleased with the result. Not too long ago, the flames I would breathe were significantly smaller and less effective. These ones, however, were large enough to intimidate even the orcs.

Neo and I had a short skirmish with the orcs, and they eventually fled. I didn't exchange too many blows with the creatures, having quickly realized their superiority in the use of their weapons to my spear, but I did keep them moving in order to avoid my breath. Neo demonstrated himself as a talented fencer, as well. In the end, neither one of us had sustained any injuries.

Neo took over once the fight was over and calmed the girl. She was extremely frightened and upset, stating that she was only in that area to meet a boy who we later found tied up as a victim of the orcs. She also begged us to not tell her father why she was there.

After the girl was sufficiently calm, we took the boy to the Temple of Adanos to be tended. Then we returned to Terran to report. Neo did most of the talking, answering a barrage of curious questions. Once he was satisfied, we received our pay and left. The fact that she went to meet the boy never came up.

DAY

I ran into Neo today. He seemed fairly pleased to see me. He had forgotten his pack and needed someone to go get it for him as he took care of some business. In return, he'd "owe me one." I didn't have anything else going on at the moment, so I decided to help.

When I got back to the Rusted Gate, I found that Neo's door was locked. I had forgotten to get Neo's key. Fortunately, Remus—another tenant—saw that I was having trouble and decided to help after he found out I was grabbing Neo's pack for him. In return, he wanted to come with me to give it to Neo. It was obvious that Neo was on a job, thus the need for his pack, and Remus was looking for anything he could find to help him pay the rent. Maybe coming with me to meet Neo would get him in on the action, too. Even if he didn't get any work out of it, he seemed to be happy to settle on the idea that Neo might "owe him one, too." I agreed to bring him along, and he deftly picked the lock. Seeing how easy it was for him made me a little uneasy about ever leaving anything important in my room.

Remus and I were both pleased to learn that bringing Neo's pack to him did get us work. Neo and several other hires were about to descend into an ancient gnomish city filled with secrets and traps. One of their objectives was to find an abducted familiar—a rat named Starbrow—with a reward for its return, and the more serious objective was to find the missing people that the Temple of Adanos put a reward out for. Both rewards were claimable by anyone involved with reaching a positive resolution.

Neo's friends seem wary of allowing us to join them at first, but Neo vouched for me and I vouched for Remus. In the end, we were allowed to join.

We spent maybe one to three hours exploring the underground city called Jazridune. It was filled with deadly traps, secret doors (which didn't seem all that secret considering how common they were), and even some interesting items and riches. There were also some strange gray-skinned creatures with blue eyes, and a strange beast with two long tentacles; all of which were hostile. Of all of the encounters, the beast was the only one that gave us real trouble. It nearly killed Shamus, Neo's cousin.

After wandering through the city, we eventually came across the familiar locked away in a cage. It was uncannily intelligent. It got excited as we entered the room, seemed very responsive to what we said, and even started pointing at itself when we asked if it was Starbrow. When we went to release it, the chest upon which the cage was placed suddently produced a mouth and started threatening to eat the rat. Shamus offered to buy the rat from it, to which it readily accepted and consumed the money he gave to it; 10 silver. That's a lot of money for a rat, albeit intelligent!

It turned out that Shamus made a good call in offering the money. It not only delivered the rat, for which we later received a hefty reward for returning, but also provided some information that may prove helpful in finding the missing people.

We found out that there's a fortress below the gnome city and that's likely where the missing people are. However, rather than going down there, the group decided to send Neo and me back up the stairs to return the rat to its owner and protect him in case any more trouble came his way.

I'm impressed by some of those that were with Neo; particularly an elf named Elric and a pixie named Rain. I had never known elves nor pixies existed before coming to Cauldron. Then, even when I got here, I had never seen them, just heard about them. Well, I did meet a few fake elves that were really just humans trying to look like them, but not a real one. Anyway, they're very interesting; Rain mostly because of what she is and Elric because he possesses some fascinating abilities in being able to split his arrows as he fires them. It's truly remarkable.

 
New Post
9/22/2009 9:04 AM
 

September 4th, 2009

DAY (Continued)

Most of the group headed further down from Jazridune to find the missing people. Neo and I stayed back to protect Khegan, the gnome that had hired us to find Starbrow.

The task of protecting Khegan was boring at first. He wouldn't stop rambling about his ingenious designs for his locks. He would never give details—I think he was worried we'd steal his ideas—but that didn't stop him from using terminology he assumed we'd understand and sharing long stories that he apparently found interesting.

I'm not sure how long we endured Khegan's one-sided conversation, but it felt like an eternity. Eventually, it came to an end when a short, chubby man with dirt stains all over his clothing ran into the shop frantically calling for Khegan. When the short man saw us in the shop, he quickly quieted down and started whispering to Khegan. Every once and a while, he'd look back at us and give us a short glare. Understanding the message, we moved to the back of the shop. Satisfied with the space we gave him, the man appeared to relax a bit.

We watched the man intently as he waved his arms around, apparently using them to emphasize whatever he was saying. Occasionally, he'd let his voice get loud enough that I could pick out some of the words he was saying. I tried very hard to respect the man and not listen to what he was saying. I don't think he realized that, however, because he'd often look our way when he got louder as if realizing that we might be able to hear him. For the moments that followed, he'd get less animated and quiet, but he'd quickly get excited and loud again.

Khegan appeared to become more and more worried as the man talked to him. Eventually, he looked to us and stated that he needed to leave; a friend of his needed help immediately. Neo and I glanced at each other and, obviously thinking the same thing, told him that we were coming with him.

Khegan accepted the proposal and we followed him to an elaborately decorated manor. The home was enormous for just one family. The entire Rusted Gate, which has several residents, was probably only a little bit larger. The neighborhood was far nicer than most I had seen, as well.

When we got closer to the home, we could hear a woman calling for help from what sounded like the cellar. Khegan produced a key and quickly opened the door. Neo slipped in front of him, immediately followed by the little gnome and the chubby man. I followed in behind them.

Although it was obvious the woman was downstairs, the entire situation seemed strange to me. I wasn't ready to charge down without at least a quick search for anything peculiar and Neo appeared to agree with me; he suggested that I do a sweep of the upstairs while he escorted Khegan to the calling woman. Unfortunately, Khegan was so intent on rushing directly to the basement that I didn't have much time to look around, despite his slower running speed. By time I found anything to report, Khegan and the others were already downstairs.

I found three armed men waiting in one of the nearby rooms. They seemed a little surprised to see me and two of them immediately drew their weapons. The third had a staff and, instead of pulling a weapon, started waving his hands as if conjuring a spell. Realizing that this was a trap, I backed out of the room and ran to the stairs as I shouted that we have company upstairs.

When I reached the stairs, I saw the chubby man marching up them from below. He stopped at the top a few feet away from me and our eyes locked. He then pulled a knife and attacked me. I managed to parry the attack and then thrusted my spear towards him. He narrowly evaded and, likely not wanting to get stuck on the stairs between Neo and me, slipped by to meet his friends.

I positioned myself a few stairs from the top and Neo placed himself at their base; Khegan was between us. A short conflict followed. I managed to keep the men upstairs from advancing by breathing flames up through the narrow stairway, and Neo held his end for a while, but I was eventually overwhelmed when Neo went down after a large boom. It was only a matter of time before I fell unconscious.

 
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