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7/2/2007 9:15 PM
 

April 28th, 2006

Schmendrick told us about another job from the city. This one involves us going out to the woods to check on some bandits or something like that. I don’t know, he didn’t give me very many details. I just know I get paid a lot when I work with these guys and I wasn’t about to quit. I’ve gotten wealthier in this past month than I have in the past five years! Well, I may be exaggerating… but still… I think this money is going to my head.

I followed the group for a little ways until we finally decided we would need to do some scouting. We were now in the woods and were trying to find some outpost or something like that. Man, I should really pay more attention.

Anyway, I did what I always do, scouted ahead. I found a bit of blood, about a day old, that led to four dead forest pygmies. From there, I was able to find a blood trail that led to the nearly dead body of someone named Drury. I didn’t know it before, but I guess we were sent to find him to because, after the mages healed him, he seemed to know exactly what was going on and led us to the outpost we were looking for.

We followed the main road for a bit and then Drury took us off on a little trail to a cabin house. Being the stealthiest, Lydia, Pip and I snuck up to the cabin and started scoping it out. We saw some figure in black robes but couldn’t get a good angle on him to see who he was. We decided it best to sneak into the place and club the guy over the head. Lydia and I went through a window leading to a storage room and saw some skinny guy with long black hair sitting at his desk in another room nearby. We proceeded to our positions and then heard the girliest scream that I’ve ever heard (I found out later that it was Pip).

We quickly found out that the black-haired guy was a necromancer and the robed figure was a skeleton warrior. I let an arrow fly into the necromancer’s vitals but he was able to recover from the blow and sent two other skeleton warriors into our room to battle us.

I’ve fought plenty of undead but I’ve never fought any of such resilience and finesse. Of course, bows and arrows aren’t the most useful weapons against the undead. Anyway, the skirmish was still of little difficulty. Our group was able to swarm the cabin and, after several moments of battling those foul creatures, everything was concluded with a loud bang. Griswold decided to get serious and the result was a very messy necromancer plastered into the side of the cabin wall. His death caused the remaining skeletons to immediately disappear.

Schmendrick immediately began searching the place with his trusty sidekick, Crespin. It wasn’t long before the Grate Wizzard disappeared, having stepped on some altar in the corner of the main room. Being the curious individual that I am, I followed.

I was transported to a small room with a crystal ball. Crespin, who stepped on the platform before me, and Schmendrick were sitting down at a table, looking into the ball. Schmendrick would tell it to show us something and, in most cases, a vision would appear in the ball, providing the desired information.

In the end, they located some forest pygmies (they call them goblins) and decided that we’re going to go hunt them down. I’m all for it. This group seems to be full of people that compliment each other really well. Plus, I’m not too fond of those pygmies. They’re savage and this world would be a better place once they're dead.

 
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7/2/2007 9:16 PM
 

May 12th, 2006

As a group, we decided to go after those forest pygmies. Apparently they’re being led by some human named Hugh. He has all the pygmies swooning over various shiny materials that he gives them.

We did a bit of exploring and investigating and somehow found out that there are five tribes of goblins. We also know that some of them have special markings like tattoos on their wrists and that the goblins live in a cave. They've been hauling off wood to build a keep. I think we got that information primarily from interrogating some forest pygmies we captured but I’m not sure. I was kind of out of it for a little while.

Anyway, we thought it particularly unwise to try and fight five tribes of pygmies so we decided to find and poison their water hole with some old carcasses. Kess and I went looking for it.

After slipping by a band of pygmies, we were able to locate their water hole and the cave. The water hole was already contaminated with all kinds of unpleasant things. The little creatures had dammed up a stream and now their pond constantly gathers up anything that enters the stream. Needless to say, I doubt they drink from the pond. And, since they probably drink from the stream, I doubt we could sufficiently contaminate it before it naturally cleanses itself.

After our discovery, Kess and I decided to head back to where the rest of the group was waiting for us. On our way back, Drokk came across us and informed us that everyone else was being attacked by the goblins. Goblins, forest pygmies… whatever.

We picked up our pace and got back to the group as quickly as we could. We came across one injured pygmy on the way but that was about it. The party had already completely eliminated their attackers. Also, they were all disguised as the little green men themselves.

Schmendrick quickly made Drokk, Kess and I look like the goblins, as well. Then we decided it wouldn’t hurt to at least try to poison the water hole so we left a carcass a little upstream from the pond.

Once we did that, we decided to proceed toward the keep. There we found a walled fort with a gate being watched over by a single goblin soldier. By this time, we figured the pygmies with tattoos on them were the slaves and the ones without were the soldiers so we decided to impersonate the ones without.

We walked in through the gate, pretending to have been seriously injured (with the assistance of Schmendrick’s illusions) and were quickly confronted by several better armed goblins. One of them walked straight to me and started jabbering off something or other. Being that I don’t speak their despicable language, I pretended to be very faint. They bought it and took me, with the rest of the group following, to what I believe could have been the infirmary. There, the critter started to bind up my “wounds” with some crude bandages. I wasn’t aware that these creatures were even capable of caring for one another.

While I was being tended to, Oskar decided to start a fire in the corner of the big building. The fire began to spread very quickly and didn’t seem to be greatly affected by the containers of water that the pygmies attempted to use to put it out. The goblin attending to me quickly started dragging me out of the building and then set me down on the ground outside. Schmedrick followed and changed my illusion to make me look like a whole different goblin that wasn’t injured. That went for the rest of the group, as well.

We all went back into the building and up to the second floor as the creatures were all running about. On the second floor, we found a bound up human, appearing to have Suul heritage, and Mort standing to the side of him. Mort was then magically changed to look like the human that had just been downed.

With that disguise, he proceeded to a tower where another human was shouting orders to the pygmies in the courtyard below. He, also, was dropped by Mort. Soon after, I took that human’s place as an effect of Schmendrick’s wonderful illusions. Although, maybe wonderful isn't the best word for it. Appearing as a Suul is nothing but despicable.

 
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7/2/2007 9:17 PM
 

May 26th, 2006

The fire was burning hot, the fort was in chaos and we still had not found Hugh, the leader of this entire bandit operation. Mort and I stood at the top of the tower, disguised as Suul by Schmendrick’s illusion, hoping to see something that might reveal Hugh’s location. The only conclusion that could be reached is that Hugh was in the other tower.

We proceeded down the stairs, hoping to find a way to advance toward the other tower. Once we got to the base level, Mort grabbed one of the goblins running by and inquired of Hugh’s position. The stupid little creature could only respond with a single word, “down.” Fortunately, that was all we needed to know.

I hadn’t realized it before, but there were stairs that extended below the surface level of the keep. We ventured down the stairs and into a long hallway that stretched on to a passage leading to the other tower as well as an alternate route that reached some sort of council room. It was in that room that we found Hugh, three goblin shaman and what I suppose were four elite pygmy warriors. Hugh and the shaman appeared to be ignoring the commotion above and were conversing among themselves of what I presume to have been plans for the raids on passer-by caravans.

Griswold was intent on destroying the small group with the most potent spell he could conjure. Friar Oskar, likewise, was excited to invoke the name of his deity so that he might blast our foes with intense explosive flames. Kess and I were to be there backup.

I moved into my position and Kess moved into his. Things went a bit awry at that point. Kess must have felt threatened by Hugh because he let an arrow fly into his general direction before our mages were ready. I was a bit surprised with his spontaneous action. I mean, even if Hugh did see our position, we were disguised as his men!

Having seen what magic can do, I immediately took aim at one of the shaman. As I was doing so, Griswold and Oskar moved in and did their thing. Griswold let out the most impressive burst of energy I’ve ever seen him generate. It didn’t hit a specific target but exploded into a violent rush of air that completely tossed the table near Hugh upside down, slamming two of the shaman to the ground. The other shaman was knocked to the ground by the outburst of air.

Oskar released a ball of fire that also exploded, dealing severe damage to one of the shaman and the remains of the table. In the meantime, I continued aiming at one of the shaman. Oskar had stepped into my path to launch his attack and I had a hard time aiming past his shoulder. Regardless, I was able to step into an ideal position and discharged an arrow right into the heart of my target. Prior to my attack, the creature had been trying to recover from Griswold’s attack but was quickly obliged to go straight back to the ground with which he had become so familiar. Next time, I'm just going to shoot the man that steps in my way.

The rest of the battle was quick and brutal. Mort advanced beyond the rest of us, fully taking advantage of his disguise, and was able to trick Hugh long enough to dispatch the other two shaman and even provide the human leader a bit of trouble. In the end, Mort was forced into unconsciousness.

Meanwhile, the goblin warriors had rushed us and forced Kess into melee combat. He took a nasty wound and I thought it best to release him from his assailant as quickly as possible. I pulled my own sword and delivered a sizeable wound across his chest. I gave the goblin everything I possessed and was rewarded with one of the most devastating blows my body has ever been forced to endure. The whole world went black.

A few moments later, I came to and felt surprisingly well, considering what had last happened to me; above me stood Oskar. I was fairly annoyed with him choosing to interpose himself between me and my target in the beginning of the battle but was now quick to forgive him. He was the one that was responsible for my speedy and supernatural recovery. How could I possibly be angry with him now?! Still, I'm shooting him next time.

I pulled myself back onto my feet and retrieved my bow from where I had dropped it. A few seconds later, the battle was over. Pip demonstrated mad talent with his knives and single-handedly downed several of the goblins, even finishing off Hugh! I remember a day when I said “he won’t be adding to our capabilities in combat.” I was completely wrong.

These new friends of my mine have proved to be extremely talented. Sure, many of them lack experience, but I don’t doubt that I will be hearing many of their names in the near future when someone might be speaking of great and noble heroes. In such a short amount of time, we’ve been able to accomplish so much together!

Following the conclusion of the battle, one of the most curious things happened. Hugh’s body actually began to disintegrate! His blade that he had been wielding also began to glow red as if it had been heated in a forge. Crespin, who I don’t remember really being a part of this last battle, decided the sword must go with the gauntlets. After putting on the gauntlets, he lifted the sword which slowly began to cool down. Apparently, he found a matching set.

The rest of the group, namely Schmendrick, was worried about some of Hugh’s equipment being cursed and immediately scolded Crespin for his impulsive stupidity. I chuckled to myself a bit internally but decided not to get involved. Haven’t they realized that Crespin really doesn’t care about the consequences he brings upon himself?

We explored the remainder of the council room and a few hallways that branched from it. All we found was a well, a storage room full of robbed goods and what might have been Hugh’s room. Oh, we also found a trap door that led to the surface outside of the walls of the keep. Our job was done so we left. Thank goodness, too! I really was sick of those illusions that Schmendrick had placed over us. Feigning a mindless goblin is bad but actually pretending to be a Suul? That’s simply maddening!

The trip back to Tristen was relaxing and gratifying. In just a few days, our small band of men succeeded in what would have cost several lives in a military movement. Furthermore, we did it without a single casualty to our forces!

Our sense of victory was short-lived. When we arrived in Tristen, Mort was confronted by some guardsman that were impertinently demanding to know where he had been. He was relieving one of the highways of vile bandits you fools!

Mort seemed to have more patience with those soldiers than I did. He ever so courteously cooperated with them and was even willing to go with them to be questioned by one of the guard captains, Edmond. The rest of us weren’t about to leave him behind so we decided to tag along and see what this was all about. Apparently, he was being accused of the murder of some teenage girl and the kidnapping of her sister three days ago; the Thurston twins.

The thought of Mort killing and kidnapping teenage girls is absolutely absurd. I mean, this man was feeling bad after killing a couple of Suul in combat! Honestly! How could someone even begin to accuse him of harming innocent girls? Plus, he was with us in the forest three days ago and has a large group of witnesses to prove it. Even so, there were accusations against him. Supposedly, there were even witnesses that “saw” him at the scene of the crime.

Crespin seemed pretty disturbed about the situation with the twins. Come to find out, he actually knew them pretty well. So, as any concerned friend would do, he decided to set out to find some answers. I’ve been with Crespin long enough to know that he shouldn’t do anything alone. He’d get himself into too much trouble. As a worried friend, I went with him.

Our first stop was the house of the Thurston twins. The family wasn’t there but a guard was. He referred us to The Merchant’s Last. From there, we were taken to a house not too far from the inn by some little messenger boy. This is where the family was staying. I guess they didn’t want too many people to be bugging them under such circumstances. Strangely, they allowed Crespin and me to come in and talk to them; he must have been a really good friend of the family.

Some sentimental words were exchanged, Crespin got what little information he could from the girls’ father and we left. It wasn’t really my place to get involved at that point so I just stayed out of it.

From there, the two of us ventured off to the courthouse with a specific request from the Thurston twins’ father requesting that we receive any information we ask for on the case. The guards were a little confused about whether they should give us any information or not on the crime (since we were directly affiliated with Mort) but decided to honor the family’s request. We got the name of one of the “witnesses;" Slaine.

I continued to tag along with Crespin as he played the role of detective. He knew who Slaine was and decided to take a look for him. To make a long story short, all we could find was one of Slaine’s friends. The kid was kind of being a prick and was really pushing Crespin’s buttons. Well, he got what was coming to him. Crespin nailed him right in the stomach with his fists! Oh, did I mention that those gauntlets Crespin found from Hugh appear to make him outrageously strong? Yeah, he was actually able to move a log in the woods with little real difficulty. You can imagine the expression on this kid’s face after getting pegged with them.

The teen was a bit more willing to divulge some information on Slaine’s whereabouts at that point. Still, all he really knew was that the kid skipped town. That sounds a little suspicious to me.

After babysitting Crespin, we finally got back to The Merchant’s Last where the rest of the party was hanging out. I had been thinking about getting myself a new bow so I decided to take that opportunity to ask Kess where I could find one. After all, he often talks about how he’s a bowyer. As expected, he was just the person to talk to. I got my hands on a really, really nice new bow and even added a few bodkin arrows to my collection. Those will be very convenient when I need to take some heavily armored opponents down.

When I got back to the inn, Mort approached me and asked me if I could help him investigate the scene of the crime. He had found some tracks out there but was having difficulty following them. I was more than obliged to help my friend out in his dilemma. Crespin wanted to come, too.

The three of us went to a slightly forested area not far from town. Mort showed me the tracks he had found and I immediately began to examine them. What I found was actually quite impressive. There were clearly no less than two people involved in this murder and kidnapping. At least one of them really knew well how to cover his tracks, too. Unfortunately, he could only do so much and I was able to stay hot on their trail.

After following the tracks for something like forty-five minutes, we finally came to a small cave. Crespin and Mort stayed at the entrance of it while I went to investigate.

I followed a short tunnel to a dead-end with some thick furs woven together that had to be concealing a small passageway to another chamber. I pulled the furs back ever so slightly and peaked beyond them. Sure enough, there was a small room back there. Inside it was Felicity, the kidnapped Thurston twin, tied up and completely naked. There were also a few bedrolls around the room but no one else was there. I stepped in and she immediately awoke.

Fear immediately entered her eyes as she softly pleaded for me not to hurt her anymore. I must say that I felt very bad for the girl. She was only a teenager and was being forced to undergo some of the cruelest tortures through which a woman could possibly endure. This girl will be scarred for life. Whoever did this to her needs to be taken in and dealt with appropriately. Furthermore, her sister didn’t need to die.

I did my best to comfort her by replying that I wasn’t there to hurt her. I quickly weighed in my mind what I should do next. Should I attempt to cloth her or should I cut her free? Well, she probably wouldn’t feel very comfortable with a complete stranger touching her and there wasn’t really anything nearby I could use to clothe her. So, I decided to cut her loose and called for Crespin and Mort. After doing so, I crouched down over one of the bed rolls and started cutting it up to see if I could fashion something for her to use to conceal herself.

I didn’t get very far with the cutting of the bedroll before my two friends entered the room. Upon seeing Mort, the girl immediately screamed in fear and rushed into Crespin’s arms. Mort, realizing that she must have been brainwashed by some sort of magic, immediately removed himself from the scene. Crespin gave her back what little dignity he could by wrapping his cloak around her and consoling her.

The four of us left the cave and discussed what would need to be done next. It was determined that Crespin would take this girl back to her family and Mort and I would lie in wait to see who comes to the cave. We couldn’t risk letting them discover Felicity’s escape and fleeing so we planted an ambush.

Mort and I waited concealed ourselves nearby for what must have been a little more than an hour. Finally, three boys came walking into view and proceeded toward the cave. Mort and I knew this was our chance. I let an arrow fly into the lead boy’s leg and Mort launched an arrow into another’s. Those two collapsed in pain and the third froze in astonishment. I loaded another arrow to take him down but Mort had already emerged from his hiding spot and slammed the guy with the flat of his axe. All I needed to do at that point was step from my cover and demand surrender. The command was a little pointless because it was pretty clear that those disgusting perverts weren’t going anywhere. We tied them up and bound there wounds.

As I was doing so, I couldn’t help but notice the severity of the damage our arrows did. My arrow took the guy directly through the thigh and left his muscle undoubtedly torn in two. Mort’s arrow was placed in a very, very painful location of his victim’s knee. Those two will never be the same.

Right about the time we finished binding the three criminals, Crespin came running into view, followed by several guards and a large crowd. Mort and I turned over the culprits and willingly turned ourselves in for questioning.

After some investigation, it was discovered that they had been using some sort of alchemical elixir that causes its consumer mild delusions. The delusions tend to result in the subject seeing familiar people in complete strangers; this is why Mort was targeted. Also, the killing of Chastity, the other twin, was an accident according to the three kids. Once captured, they fessed up to pretty much everything.

In the end, Mort’s name was cleared and Felicity was restored to her family. Now we only need await the verdict of those three fools (one of them was the kid that Crespin nailed in the stomach). Speaking of verdicts, Chivalry was sentenced to death. It was a strange experience seeing him get executed. I mean, I realize it was his fault he snatched a cursed item but it wasn’t really him that performed such senseless murder. Still, he is not the same person he was and had to be neutralized. And thus another life is wasted.

 
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7/2/2007 9:18 PM
 

July 7th, 2006

My long break from adventuring made it somewhat difficult to get back into it. Schmendrick, and much of the rest of the group, got a job out toward the city of Midvale or somewhere like that. Before now, I don’t think I’ve ever heard of it. Wait... isn't it in Utah? Anyway, I picked up some local work as a guide for some snobby nobles that had never been hunting their schedule completely conflicted with my party’s new job. Rather than join my companions, I was forced to follow through with my previous commitments and accompany those conceded noblemen. After completing my assignment with them, I immediately set off to find my friends. I made sure to ask Griswold, before he left, where they would be headed.

I wasn’t the only one occupied with other obligations. Pip, too, was left behind. So, the two of us set off in search of the group. I must say, however, I find it very strange to travel with a fourteen-year-old. I mean, I wasn’t even that young when I joined Duke Yurin’s army yet this child has already proven himself as a valuable addition to our party!

After a couple days travel, Pip and I located our allies in the small village in which they mentioned they’d be. As our party’s ongoing tradition would specify, they were located in the local tavern. It sure wouldn’t take an expert to track these men down.

My entrance into the building caused a bit of excitement among my friends. They weren’t exactly jumping up and down but I could tell they were pleased to see the arrival of additional support they could trust. I think I heard Mort say mutter that the bloodhound had arrived, but I’m not quite sure.

Before arriving to town, the party must have done some pretty substantial things because nearly everyone’s treating them like kings. Apparently, there was some mage playing the whole village and my clever friends got to the bottom of it. Sounds like I missed out on most of the adventure! Fortunately, Schmendrick still had a bit of work to do so my trip wasn’t entirely in vain.

We set off to find an ancient ruins called Fort Urassia or something. Schmendrick needed to get a stone of some sort and said that’s where it was located.

After about a half-day’s journey we found the place. The few hours we were there were dreadfully boring, though. We found a dead body that fell through the roof and a basement with a great red bull. According to Schmedrick, he placed the bull there to protect the place. What’s the point? There wasn’t really anything there? All I know is Schmendrick made us stand in a protective pentagram while he rummaged through the place. Whenever Schmendrick was nearby the bull left us alone but sometimes, when the silly Wizzard was out of sight, the creature would go crazy. There was one point, before I entered the safety of the magical ward, that the bull started charging me as I was examining the wall for trap doors! I don’t know if it’s real, but I sure don’t want to find out the hard way.

After what seemed like an eternity of waiting, we finally left the fort, Schmendrick stating that he found what he was looking for.

On our way back to the village, the awful chain of boredom was finally shattered with a little bit of excitement. Of course, I doubt Schmendrick was as delighted as I to encounter something so spontaneous. A bolt flew from an unknown assailant right into his leg. It was a nasty hit. Pip was the quickest to react, as he deftly dispatched the would-be assassin with a knife to his vitals. Well, I don’t know if he was actually killed but he magically vanished after receiving the vicious wound. The rest of the trip back to town was uneventful and boring. I thought I was finally going to get to do something.

We spent the night in the village and then set off to Tristen. That night, during Mort and my watch, a severely injured man filled with arrows wandered into the camp. He said he was ambushed by skeletons and, though they’re poor shots with the bow, their mass numbers left him brutally beaten.

Upon hearing about the presence of some undead, Griswold immediately looked toward me with a devious smile on his face. I knew what he was thinking and he knew that I knew what he was thinking. He loved to send their light bodies in all directions with his explosive spells. I, personally, have always been a little annoyed by the concept of fighting undead. They don’t have any vitals and arrows don’t seem to faze them. That means I’ll have to engage them in melee combat. Well, it’s a good thing I’ve been practicing.

Within maybe five minutes of our camp, we found a cave surrounded by undead skeletons, most of them not even carrying arms. Considering their numbers, I thought it would be a bit risky to attack but, then again, I’d prefer to get the drop on them rather than them get the drop on us. Plus, there were three mages in the group and I know how quickly Griswold can clear the enemy forces from focused areas.

Griswold began the skirmish with the most impressive display of energy I think I’ve ever seen him manage to conjure. Unfortunately, he almost completely missed all of the skeletons, minorly injuring one and getting the attention of the rest. Crespin madly and very tactlessly charged into the opposing forces. Knowing that we couldn’t possibly beat these creatures if we didn’t form some sort of a line, I quickly followed to support him. Fortunately, some of the others had similar ideas and followed after me.

Waves and waves of skeletons charged forward into our line; Crespin was their target. There must have been a dozen of the creatures leaping onto him and trying to pull him to the ground. I could only strike one at a time so it wasn’t long before he was completely concealed from eyesight by relentless skeletons. Honestly, I’m surprised he was able to hold on as long as he did!

In the end, he worked as a perfect target for another one of Griswold’s magical explosions. Only this time it hit dead on! It was a spectacular show, really. I barely evaded the effects of it but, at the same time, got the front row perspective. Lightning crackled through the fragile bones of our foes, causing each one of them to explode and further add to the exhibit. That’s when I remembered that Crespin was right in the middle of that entire display. “There’s no way he’ll survive,” I thought. Fortunately, I thought wrong. It wasn'’t long after the explosion that Crespin emerged from the carnage, naked, save his gauntlets and helmet, but completely healed.

The rest of the battle passed on quickly. I engaged some skeletal archers with Pip as Griswold and Schmendrick overcame a wraith that must have been leading these skeletons. I’ve encountered my share of wraiths and I was always better off informing the mages of their presence rather than deal with them myself. Too many soldiers have died that thought otherwise.

 
New Post
7/2/2007 9:19 PM
 

July 21st, 2006

It turns out that wraith we fought was made the way she was by her own daughter. Mort dealt the fatal blow so he had the opportunity to question it as its new master before he chose to release it. He discovered that she had been turned into a wraith by a ring with the inscription “I love you mom.” How foul!

Once the wraith was taken care of, we decided to investigate some demonic statue that the spirit told us was in the cave. I think Mort said it was being used to generate undead. I don’t remember exactly; I’m kind of sick of dealing with the creatures. It reminds me too much of the war when I saw my friends fall in battle, only to rise back up a few moments later as a merciless foe.

Oskar did his priest-thing and destroyed the statue, we collapsed the cave and left. On the way back, we came across an obvious battle site from just yesterday. It was clearly between the soldiers of Tristen and undead. What’s happening here? Are we, once again, going to have to war with the unliving?

I found some individual horse tracks leading away from the battle as if one of the sides sent someone away to carry a message. We tracked them down until we found a man hanging from the stirrups of a still walking horse; I recognized him. It was Larin.

Seeing him was both exciting and a little depressing. I rushed over to him wondering if he was still alive and was relieved to find that he was. I simply couldn’t believe I found Larin in the middle of the forest, beaten half to death by undead. I had thought he left the military!

We nursed him back to health and found out that a patrol from Tristen had been attacked by well-equipped undead. The assumption was that the undead were from Phoenix. Well, because of our encounter with the wraith and some of the information she had revealed to us, most of the group was a bit reluctant to believe that Phoenix was trying to start a war with us. Someone only wanted it to appear that way.

For the next little while, I was a bit lost trying to catch up on the recent past with Larin. Actually, it seemed that most of my time was spent trying to keep him from getting too down after being the only survivor from his entire patrol. About fifty men died last night and he personally knew every one of them.

That night, I had an extremely difficult time sleeping. The vivid images of the war with Phoenix were constantly digging away at my mind. I couldn’t relax! Over and over again, I remembered my comrades being slaughtered by the dauntless undead. I was even disturbed with the images of Larin and some of my other close friends, like Bluet and Mathis, falling victim to the undead forces. Eventually, I was able to calm down and focus on other things; peaceful things.

It’s a little difficult for me to believe but we’re hitching a ride with a caravan to the city of Phoenix. I’ve learned to respect the decisions of Schmendrick over our short time together but I still can’t help but think this is a bad idea.

I’ve seen a good deal of the public area of Phoenix and, strangely, I'm still alive. I’m absolutely fascinated with this city. Many of the undead here seem sentient. Even more, I’ve been able to find and purchase some of the finest equipment I’ve ever owned! Regardless, I don’t want to be here very much longer. Many of this city’s residents were once normal people like me. There’s no telling if they’ll decide to force me to join them or not.

 
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