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7/25/2008 2:42 PM
 

Also, I forgot to mention on major fact (since I'd already told Jeremy but don't think it got passed on).  The timeline has been advanced by 10 years to get past a lot of the initial turmoil and chaos and things are finally getting 'settled down' (relatively speaking). 

The campaign will begin in Cauldron, the city built inside a volcano.  (It's a pyroclastic conical volcano that has blown the top and one side of its mountain off.)  Inside the 'walls' of the volcano is about a 1 mile strip of farmlands ringing the inside of the volcano.  Surrounded by the farmlands is a 3 mile diameter city.  Cauldron is a Magocracy (run by a small council of mages with one arch mage leading), and there are lots of people from all over.  Additionally, a lot of the fey creatures that either like or can put up with city-life / humans have taken residence in the city, not to mention dwarves, ratlings, etc., that had previously never had a place in the region's human social order.

Cauldron is a highly magical city, and the young have been educated through a public system over the last several years.  Mages and non-mages have both been taught magic.  Military service is mandatory for naturalized citizens for two years starting at the age of 18.  Citizens over 25 years old at the time the city declared independence are exempt from this law, with additional exemptions made for existing citizens over 18 years old.  (The time that those exemptions existed has now passed.)  Immigrants that want to apply for citizenship either need to serve a term in the military (or have a child that is immediately ready to serve) or pay a fee ('buy' their citizenship) to support the city (exemptions / exceptions apply).

 
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7/30/2008 12:06 PM
 

I'm planning to play a spear-fighter that uses special abilities to emulate a dragon. I'll provide more information on him later.

 
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7/30/2008 3:02 PM
 

I'm planning on making a tank for this campaign, sword and sheild combat style.

 
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7/30/2008 10:29 PM
 

My character will be from Cauldron so I've been trying to get a handle on the place. I can infer alot about the city from what you've written here but I keep comming up with more questions. Let me summarize what I think I've figured out so that you can correct any bad assumptions and then I'll move on to the questions.

From what you've written, the crater where Cauldron lies is 4 miles in diamater or about 12.5 square miles, 7 of which are city and 5.5 of which are farmland. That translates to about 4500 acres of city and 3500 acres of farmland.

According to this study ( http://dspace.mit.edu/bitstream/1721.1/11311/1/33041255.pdf [page 11] ) the average mideval city had a population density between 40ish and 70ish people per acre. I'll be generous and say Cauldron is a pleasant place that averages only 40 people per acre. That gives the city a population of around 180,000 people.

Now, it takes about 1 acre of farmland to feed a person for a year. (Actually we use about 1.2 acres per person in America. Assuming that magic solutions are approximately as effective as modern farming methods and pesticides 1 acre per person is reasonable.) Assuming that a family of 5 can handle 15 acres of farmland, we need an additional 400 square miles of farmland to feed our city plus all the additional farm workers (88,000 people or so).

That's not particularly unreasonable. The blast from Mt St. Helen's rained ash on 230 square miles surrounding the mountain, creating what should eventually be rich volcanic soil ( http://pubs.usgs.gov/fs/2000/fs036-00 ). However, the crater at St Helen's is tiny compared to the crater at Cauldron (about 2 square miles vs. Cauldron's 12.5 square miles), so we can assume that the ejected volcanic material (and resultant prime volcanic soil farmland) was significantly greater at Cauldron.

So, if my guesses are correct, Cauldron is part of a community consiting of several villages and many farm surrounding the mountain on which it resides. If you throw in some hunters, trappers, tanners, forresters and other sundry folks you get a regional population of 250,000 to 300,000 people. I think that about sums up my inferrences about Cauldron. What follows is speculation.

I can't help but wonder why people bothered to settle the mountain crater when there was so much excellent soil around the base of the mountain. Three possibilities come mind however, first, defensability, second, hot springs, third, growing climate.

Defensability is obvious. It's a lot of work to march an army up the side of a mountain and the whole valley could be defended by a wall on one side (the crater walls would make the other sides unapproachable).

Hot springs could certainly exist in the crater. a few cracks in the bedrock that went down to where the volcan was still hot could make some pleasantly hot pools. Perhaps people attribute healing properties to them. I can certainly see lords and other wealthy folks building winter homes there to take advantage of the pools.

Local climate is a possibility as well. Perhaps the high elevation and rich volcanic soil make the perfect climate for vinyards or some other rare and valuable crop. The crater walls would certainly make the ideal place to dig vaults for aging wine. If so then we can certainly assume that the entire available farmland in the crater is devoted to such crops.

Ok, so, over time this little winter retreat called Cauldron grows. A university is built. Maybe some gemcutters move in to take advantage of the rich natural source of obsidian. The temples and other artisans follow and before long Cauldron is a genuine city. However, it still has to do business to survive. Tons of food is hauled up the mountain. What get's hauled back down to bring money back into Cauldron.

It doesn't make any sense for the Artisans of Cauldron to have more materials (wood, leather, whatever) hauled up than they can use an sell locally. When you include transport costs they can't compete with artisans who live closer to their materials. There might be a few obsidian goods exported, gemstones and possibly blades (an obsidian blade plus a Shatterproof enchant [400 pts] is equal to a "fine" quality steel blade, at it will defeat the Steelwraith spell) depending on whether such weapons are ecconomical.

Wine is one obvious answer. With 3500 acres of vinyard there is probably enough available to export. Another answer is enchanted good. With a high mana world and assuming Cauldron has a university there is probably an abundance of magical talent.

Since both mages and non-mages are taught magic there is another possibility for talented non-mage artisans. The Inspired Creation spell has no magery requirement and no prerequisites. The result of a successful casting of this spell is always a masterwork item (very fine). This may allow some of them to make goods of sufficient quality to compete with artisians outside of Cauldron even when you take materials transportation costs into account.

Ok. What follows is a random bunch of other questions.

- Are any of the races in your world interfertile?

- What is the terrain around Cauldron like? Is it mountainous or is Cauldron on one of those solitary mountains?

- Is the volcano under Cauldron still active? If so, how active?

- Are there any rivers that flow near Cauldron that are used for trade?

- Are there any cold natural springs at the top of the mountian near Cauldron? (seems unlikely to me) If not then the outflow of the hot springs (if they exist) could be used to move sewage. However, this means Cauldron will need underground sewers to avoid the constant smell of turd soup.

- Are there any legal issues with carrying weapons in Cauldron? Since most of the population has to spend two years in the army it seems like they might limit some categories of weapons to veterans or soldiers. Of course anyone could need a knife or staff and such, but there would be little need for a broadsword inside Cauldron's walls outside of training.

- Not to be indelicate, but does the Red Temple charge for their services? If they don't it could have a significant effect on the lower class ecconomy.

 
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7/30/2008 11:33 PM
 

Teh bogus.  For some reason when I had previously used Google Earth to hover over Mt St Helens, I must have been sleepy, because it looks like I used KM scale, and did the entire mountain when I intended to just get the actual crater.  Cauldron "is" Mt St Helens, +25000 years (I am taking the liberty of having more (and accelerated) volcanic activity since it is still active).  I have chosen to enlarge it a little, assuming that the natural geological process was accelerated some due to strange events in the last 25000 years.  Smaller mounts had built up then causing increased pressure, causing another explosion to occur, widening the crater slightly (by lowering the mountain some). so it'll be 1.5 miles across instead of the 1 mile across that it appears that it currently is on google maps.

It is now artificially "dormant", as mages make sure that any gasses and magma have proper venting in an area outside of the city proper.  There are still hot springs in the city, as well as a small central lake of foul-smelling water, and the ground is "warm".  The area is also considered Very High mana for Fire and Earth aspected spells.

The main city is indeed inside the [now smaller] crater.  The idea of [some] of the farmlands inside the crater was to make those defendable and augment them with magic in time of war.  However, there are additional farmlands, towns, and villages outside the crater.  An outer city has grown up at the base of the mountain in the spill area (the non-mountainous side ("South" in the magnetic polarity of the world instead of north in ours)) with additional farmland as well.  With the dimensions of the crater being corrected for me, though, the city is now mostly fits within a 1 mile diameter area, extending down the blown out side of the mountain.  Magical Gates facilitate travel between the upper city and the lower city (these gates can be shut down in time of war).

All of my large "Cities" (City States) can be assumed to be a large city with several towns, villages, mines, foresters, etc., that make up the principality.  There is a large lake to the west of Cauldron, also in the mountaintops, which is "part" of Cauldron's principality.

All races are interfertile when a magical fertility potion is involved.  The recent Cat race in Tare is interfertile with any race, and always produces Cat offspring (at least so far).  Dwarves and ratlings are not normally interfertile with humans, while orcs are - at least there have been living births that are not sterile, although living offspring of the two is relatively rare.  The race left in the aftermath of the joining of the Netians and Kryll are also interfertile with humans [currently called 'elf' because I don't have another name for them].

The area around Cauldron is a lush forest, at least the parts that have not been cut to provide farmland / living space.

Cauldron has a bunch of tunnels that had been left by dwarves prior to humans occupying the city.  The dwarves had since been erradicated with Inarian occupation and what was left behind actually ended up serving as sewers for the humans.

Soldiers that have served in the army are allowed to keep their weapons.  They can be called up as militia after their service in times of war.  As such, it is allowed to have weapons carried in the city, and it's common enough that people won't look at you funny.  Visiters will have their weapons peace-bonded until such a time as they are registered as mercenaries or have a legitimately stated reason upon entering the city (and pay the appropriate fees) for having a 'free' weapon.  Standard tools such as knives and staves carry no such rule.

The Red Temple definitely charges for their services.  It is a business, not a religion.  The Red Temple provides a "Safe and exciting outlet for any and all of your repressed needs and desires for only a small fee."  Entering a Red Temple is about like entering a casino in Vegas.  You can go in and look around, but to get into any part of the action costs money.  In some cases, there are people paying to have spectators while the spectators are paying to spectate. (If you catch my meaning.)  The Red Temple has the finest dining, gambling, dancing, acting, singing, and sporting available, and its less savory side includes ... well, be imaginative (or not!!) and it probably can be had for a price at the Red Temple.

 
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